Move Mod Tap keycodes to a separate tab, named 'Mod Tap'
As it is now, they are 'hidden' under the unfamiliar 'Quantum' tab, that no new user fully understands what it does, and rarely dares to enter and browse.
Instead they end up using Tap Dance to re-invent the wheel all over.
I think if the two tabs were split, it would make more sense, and the name on that tab would better guide users to the functions they are needing, vs the hard to understand 'Quantum'.
Comments: 1
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11 Nov
bgkendallI was thinking that it would make sense to move all the modifier related key codes, mod-tap, but also one-shot mods, etc., to a “Modifiers” tab.